The scripthook help file: Through this help file we can have easy access to any .net scripthook object and see their properties and methods, the parameters needed and some basic info about the behavior.
The Microsoft Visual Basic: What about an program to help us insert the code showing list of objects, methods and parameters? Yeah, Visual Studio will help a lot in the script develop, and we can test the compilation before trying it in the game.
The GTA Modding sites: Very useful pages listing game native functions, animations, particle effects, models, etc.. Add in your Bookmarks, you will need it ^^
- List of native functions: List of game native functions, great part of them with parameters specification and description of the effect/result.
- List of models: List of game models, vehicles, pedestrians, objects, weapons, all...
- List of animations: List of game animations, here we can find all game animations and play it with the pedestrians.
- List of particle effects: List of all particle effects like fire effects, water effects, bullet hit, blood splash, explosions, etc..
Open IV or Spark IV: With those programs we can search and preview game models, extract and replace them, the same we can do about textures and sounds, also we can extract or replace animations, very useful when you need to search for some model to use in your script.
Basicaly those are the main tools/sites that i use as reference/source when coding scripts for GTA iV, in next tutorial i will show how to start an new script in visual basic and show some basic scripting ideas.
Download the sample project here,
Download the sample project here,
0 comments:
Post a Comment